The new Force on Force and Road to Baghdad have pulled me away from my Vietnam project.
It's now on hold until later this year.
I picked up some mid east buildings form ebay before easter.
I'm inspired.......
Wednesday, 27 April 2011
Monday, 18 April 2011
Quick "Road to Baghdad" Review
I'm going to cheat and post a quick review I knocked up for Book Depository. After I've had a chance to read through RtB more thorough over the Easter break I'll post more detailed thoughts:
The Road to Baghdad is a return to roots for Ambush Alley Games (AAG). Their original game "Ambush Alley" was firmly rooted in the events of the 2003 invasion of Iraq - Operation Iraqi Freedom.
As the first offering from their new partnership with Osprey, AAG have served up a wargamer's treasure for this conflict. The book is 104 pages, soft cover, and full of colour art and photos as you would expect from an Osprey publication.
After a brief introduction, 11 pages are devoted to the an overview of the war, with the timescale stepped out.
After this comes the real "meat in the sandwich"; 19 scenarios for the conflict spanning 83 full colour pages with maps, force lists, suggestions for alternate and augmented forces, and the all important historical outcome. These scenarios are design for use with the Force on Force ruleset, but could equally be used with any ruleset focusing on about a platoon per side.
Finally there is an overall listing for US, British and Iraqi forces to enable further scenario creation, as well as a bibliography of further reading.
If I have one immediate criticism of Road to Baghdad, it is that there is so much information crammed into the 104 pages. Skimming the book it can be difficult to pick individual scenarios immediately, as there is very little whitespace (camouflage space??) free in this book to delimit the individual scenarios and they often run on into each other. The Table of Contents obviously helps here, but this is a lot of content in a compact form.
The Road to Baghdad is a return to roots for Ambush Alley Games (AAG). Their original game "Ambush Alley" was firmly rooted in the events of the 2003 invasion of Iraq - Operation Iraqi Freedom.
As the first offering from their new partnership with Osprey, AAG have served up a wargamer's treasure for this conflict. The book is 104 pages, soft cover, and full of colour art and photos as you would expect from an Osprey publication.
After a brief introduction, 11 pages are devoted to the an overview of the war, with the timescale stepped out.
After this comes the real "meat in the sandwich"; 19 scenarios for the conflict spanning 83 full colour pages with maps, force lists, suggestions for alternate and augmented forces, and the all important historical outcome. These scenarios are design for use with the Force on Force ruleset, but could equally be used with any ruleset focusing on about a platoon per side.
Finally there is an overall listing for US, British and Iraqi forces to enable further scenario creation, as well as a bibliography of further reading.
If I have one immediate criticism of Road to Baghdad, it is that there is so much information crammed into the 104 pages. Skimming the book it can be difficult to pick individual scenarios immediately, as there is very little whitespace (camouflage space??) free in this book to delimit the individual scenarios and they often run on into each other. The Table of Contents obviously helps here, but this is a lot of content in a compact form.
Force on Force Arrives...Early!
My colleague who sits next to me just came back from the mail area with two packages.
Inside was this:
The books look very nice and are more compact than the A4 printouts I had of the original rules.
More details after I get a chance to have a flick through over lunch.
But for now.....Back to Work!!!
Inside was this:
The books look very nice and are more compact than the A4 printouts I had of the original rules.
More details after I get a chance to have a flick through over lunch.
But for now.....Back to Work!!!
Nice 6mm Terrain
Up late working on a number of customer proposals for work.
I take little breaks to look at other stuff, took keep me going.
Just found out I't missed a great post on the Ambush Alley Forum for 6mm.
Check it out here:
http://www.ambushalleygames.com/forum/viewtopic.php?t=6155
Not a lot of progress here at the moment. Just behind my laptop on the desk are this VC conversions I need to finish.....
I take little breaks to look at other stuff, took keep me going.
Just found out I't missed a great post on the Ambush Alley Forum for 6mm.
Check it out here:
http://www.ambushalleygames.com/forum/viewtopic.php?t=6155
Not a lot of progress here at the moment. Just behind my laptop on the desk are this VC conversions I need to finish.....
Friday, 8 April 2011
Conversion Attempt - part 2
A couple of days ago I took a quick comparison shot of my new "VC" against the H&R US figures.
Unfortunately it turned out to be against some of my worst hat work, but the size comparison is significantly better that vs the Irregular figures.
Since then, I've started basing the figures. This was a bad move, as I need to file off their webbing to represent poorly equipped Local Force troops in just "pyjamas" and a rifle.
Unfortunately it turned out to be against some of my worst hat work, but the size comparison is significantly better that vs the Irregular figures.
Since then, I've started basing the figures. This was a bad move, as I need to file off their webbing to represent poorly equipped Local Force troops in just "pyjamas" and a rifle.
Note also in this picture the figure who is missing their hat because I tried to file some of the wonkiness out of it. He's so depressed that his rifle barrel has gone droopy.....
The dodgy hats will need replacing rather than fixing it seems.
Plenty of work to get them to where they need to be, but it's a start!
Saturday, 2 April 2011
Conversion attempt
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