Monday, 18 April 2011

Quick "Road to Baghdad" Review

I'm going to cheat and post a quick review I knocked up for Book Depository.  After I've had a chance to read through RtB more thorough over the Easter break I'll post more detailed thoughts:

The Road to Baghdad is a return to roots for Ambush Alley Games (AAG). Their original game "Ambush Alley" was firmly rooted in the events of the 2003 invasion of Iraq - Operation Iraqi Freedom.

As the first offering from their new partnership with Osprey, AAG have served up a wargamer's treasure for this conflict. The book is 104 pages, soft cover, and full of colour art and photos as you would expect from an Osprey publication.

After a brief introduction, 11 pages are devoted to the an overview of the war, with the timescale stepped out.

After this comes the real "meat in the sandwich"; 19 scenarios for the conflict spanning 83 full colour pages with maps, force lists, suggestions for alternate and augmented forces, and the all important historical outcome. These scenarios are design for use with the Force on Force ruleset, but could equally be used with any ruleset focusing on about a platoon per side.

Finally there is an overall listing for US, British and Iraqi forces to enable further scenario creation, as well as a bibliography of further reading.

If I have one immediate criticism of Road to Baghdad, it is that there is so much information crammed into the 104 pages. Skimming the book it can be difficult to pick individual scenarios immediately, as there is very little whitespace (camouflage space??) free in this book to delimit the individual scenarios and they often run on into each other. The Table of Contents obviously helps here, but this is a lot of content in a compact form.

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