Thursday, 8 October 2009
Warthog - It's not a puma
Monday, 5 October 2009
It's a girl!
I had vast plans about trying to use a little bit of my leave to get some more painting or terrain done, but it was not to be so.
I addition, my powerbook hard disk up and died so I've lost all previous stuff completely.
New drive now though, so at least I'm up and running again.
Back at work and busy, so I'll leave you with a few delights until I can get into action again...
I've just seen two posts by an amazing 15mm painter over at the Ambush Alley forums.
Check them out!
http://http://www.ambushalleygames.com/forum/viewtopic.php?t=2925
http://www.ambushalleygames.com/forum/viewtopic.php?t=2871
Also while I've been "offline" Rebel minis have released more Sahadeen!
QRF have also expanded their modern British line (no pics yet, unfortunately).
And finally, the local guys at Flashpoint have pics up of stuff coming into the range:
Vietnam Civilians
The watchtower
and also pictures from the recent playtest of the new rules!
Tuesday, 1 September 2009
Flashpoint Miniatures Insurgents
They are also great quality casts.
Just like the Rangers, they're pewter, rather than the traditional lead-heavy alloys, which makes for a very crisp result.
In the pack you get 12 figures with the following mix:
9 AK-47
2 RPG
1 LMG (probably an RPD?)
Here are some pics of the indivdual poses I received in my pack:
RPGs are at either end, with the RPD second from right.
I'm not sure that this picture does them justice. The light and the angle has washed out a lot of the detail.
The figure second from left that looks like he has a mess for a head is actually quite a detailed model of a man with a beard who is looking up.
The dude who looks bald in the middle is actually wearing a bandanna around his head.
Once I get some paint on them, I think it will be a lot more obvious!
And here is the size comparison pic:
Just like the one for the FP Rangers, we have Peter Pig, Cannon Fodder, and Irregular.
Sunday, 30 August 2009
Flashpoint Miniatures Modern Rangers
These guys are actually Seige Works Studios, who have taken over the old Flashpoint Vietnam and Modern ranges and are looking to expand and improve on that base.
I'm always on the lookout for new 15mm ranges that will slot into my existing interest, an this one is a doozy; targetted directly at Mogadishu.
The figures come in a bag of 12
In my pack was
1x Squad Leader m-16
2x m-16 with LAWS on back
2x m-16
2x SAW
4x M-16/m203 (Grenade Launcher under the gun)
1x M60
I had two of each the sculpts below
Plus these 4 sculpts to make up the 12 in total.
These are good looking miniatures. The alloy is nice and hard- No bent barrels here!
Now the question you've all been waiting for; "How do they measure up?"
Here they are against Peter Pig, Cannon Fodder, and Irregular (apologies for the blurring)
You can see that they're larger that the Peter Pig approach, but on a par with Cannon Fodder. The Ireegular figures are larger again, by the look of it.
I'll have to get them up against QRF and Old Glory as well, but I can't get into that cupboard at the moment! (renovations)
More pictures will follow once I have some paint on them as well.
Sunday, 9 August 2009
Monday, 27 July 2009
15mm Village How-To
I found it quite informative.
I hope to try the same thing this week using cork tile instead of the foamcore.
Two reasons:
- I don't have any foamcore kicking around. But I do have some cork.
- I'm hoping that I can get a more dilapidated and "chunky" feel from the cork vs. the smooth lines of cut foamcore.
If all goes well, there should be some work-in-progress shots over the next few days.
Tuesday, 21 July 2009
I Ain’t Been Shot Mum! – a preplay review
Those with a fixed-move, IGOUGO background may struggle to come to grips with how to manoeuvre. The thing is that with more play, people will adapt themselves to more realistic manoeuvres on the table, and end up with less requirement for a referee, but it remains to be seen whether your average IGOUGO gamer would stick with it through the learning curve. My personal belief is that IABSM appears to provide a good representation of the friction of battle and the decisions of a company commander.
The turn ends when the Tea Break card arrives.
Once on the table, the platoon cards are inserted into the deck, and the platoon can move and shoot when its card comes up. Each section of the platoon is given a number of initiative dice based on the quality of the unit (SS and Paras have more dice than Volksturm). These dice are used to move, spot or shoot. Dice can be reserved when the platoon's card comes up to be used before the Tea Break arrives as an interruption. As a result, ambushes are very well catered for (unlike a certain popular WW2 ruleset....).
Combat involves shooting dice being rolled and totalled and compared against a table. The result on the table gives a number of casualties in the target unit and also whether there is any pinned or suppressed. Casualties are separately diced for to determine whether they are dead, wounded, or a near miss.
Close combat involves what (at first glance) appears to be a complex set of modifiers. This is one area where I am not sure how exactly it will work on the table.
As well as the platoon cards, there are also Big Men on the table. These officers and NCOs (not every officer or NCO is a Big Man) have their own cards in the deck and can be used to activate nearby units or take actions when their card comes up.
For a couple of platoons or less, I'm going to be using 15mm and Ambush Alley Game's Force-on-Force or Ambush Alley (depending on the scenario and the force composition. These are a great looking set of rules that they've deliberately targeted at World War 2 and Moderns from the start. More on them soon….
Napoleonics have never appealed to me previously. I think large blocks of men manoeuvring has been dead boring. Also I don't think I understand the period and its challenges well enough. However, the concept of Sharpe Practice being more of a skirmished sized game does sound interesting, particularly with the chance to recreate characters like Flashman and Sharpe. It's definitely on my list now, but I need to complete what I'm trying to do with WW2 and Moderns before I push on to anything else.
I'm also trying to resist getting into colonials (which have always held a great attraction for me). I've always intended to use either the Sword and the Flame (which I would need to purchase) or the Space:1889 Soldier’s Companion (which I have already) for this. The benefit of Soldiers Companion is that it's a quite good set of colonial rules that also has sections to cater for Victorian sci-fi elements like martians, steam tanks and airships. Plus the only outlay is on figures!
Monday, 13 July 2009
More Books
Yesterday I discovered two items at my local QBD.
The first was House to House by David Bellavia, about the battles in Fallujah during Operation Iraqi Freedom.
I've had lots of recommendations regarding this book, particularly from Ambush Alley players around the world. And at the princely sum of $8.99 I couldn't walk past it!
Having already "broken the seal" on my wallet, I had a quick hunt around to see what else was available for the right price; I came across "An Ordinary Soldier" by Doug Beattie MC.
This is the story of the Royal Irish actions at Garmsir in Afghanistan, for which the author was awarded the Military Cross. Some have described the operation which was predicted to take 2 days which became two bloody weeks as a "modern day Rorke's Drift". Once again, at $8.99 it was a no-brainer.
I'm having to juggle my reading schedule at the moment to make sure that I'm also covering off a whole heap of baby-related material for the October arrival. Tizzie Hall's "Save Our Sleep" has to be completed before I can turn the first page of these two!
TooFatLardies
I have been reading and re-reading when time allows and I'm very keen to replay some of my AK-47 Republic games using I Ain't Been Shot Mum with the B'Maso! expansion.
In the interim, go and check out this article by Big Rich on the TooFatLardie Blog.
The Lardies' rules set out to do a lot of things that I want to see in a game.
The concept of friction and the uncertain nature of battle are what I want to see reflected on my table.
This is something that is also reflected in another of my favourite games; Ambush Alley. Whilst AA uses a more traditional approach to movement, the mechanism for "turns" is switched up to an interruption mechanism, and the Fog of War mechanism also injects friction and uncertainty into the game.
Gamers do a lot of reading to research what they are playing.
I'd just rather be looking at historical accounts to help guide my decisions on the table, rather than on spending hours researching the current thoughts on the "Ultimate Unbeatable Army List".
As always, your mileage may vary.......
Wednesday, 17 June 2009
Still Here!
I have not had much of a chance to do any updates to the blog for quite some time. Mrs Scannablegoose required some renovation work to be conducted at Castle Goosenstein (aka The Goose’s Nest) so that we have a nursery ready for the arrival of our first gosling (okay the goose thing is becoming a little strained!) in October. The lounge room also required some rework, as the paint was showing its age (peeling) and we needed to do some remodelling so that the air-conditioner would be more efficient in that space.
The major refurbishment works are coming to a close, but I probably still have another couple of weekends fully booked (including a trip to the Baby Expo this weekend).
Once I’ve finished the final touches to the nursery and lounge I’m hoping to get straight into a whole heap of stuff; Ambush Alley Force on Force, my recent acquisition of some Too Fat Lardies content, and the strange tale of cork tiles…